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Games and Projects

A compilation of projects I've worked on. I have writeups detailing the work I did on each of them, so click "Read more!" to check those out.

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Solo Unity Project

Tech Art, 3D Modeling, Programming

Interactive level select screen for an imaginary adventure game, inspired by my love of miniaturized video game overworlds.

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Godot Game | Team Size: 7

3D Character Modeling

Auto battler roguelike where the player collects monsters and fuses them together. Made for Ludum Dare 55.

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Unity Game | Team Size: 3

Tech Art, Programming,

3D Modeling

Idle/hidden object game where the player is provided pictures of randomly generated characters for them to try and locate in a 3D environment. Made for Ludum Dare 52.

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Unity Game | Team Size: 5

Tech Art, 3D Modeling, Animation

Rhythm/typing versus game about a band on a late-night show purposefully trying to sabotage the host as he reads from a teleprompter. Made for GGJ 2023.

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Unity Game | Team Size: 2

Procedural Generation,

3D Modeling

Driving game about delivering mail in a procedurally generated town and upgrading your mail truck.

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Unity Game | Team Size: 6

3D Modeling, Game Design

Social deduction game where one player misplaces items in an environment and the others try to remember where they belong and put them back. Made for UT Game Jam 2020.

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In-Progress Games

Current stuff I'm working on!

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Unity(?) Game

Directing, Tech Art, 3D Modeling, Programming

Narrative-adventure game

© 2025 by Christian MacNeill

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